Developer: Capcom
System: Multiple
Year released: various

The story (from the U.S. NES instruction manual):

Our beautiful Princess is kidnapped. Her lover, the Knight, armed with five different weapons, must pass through seven guarded gates to successfully rescue the princess. The Knight needs your skill to rescue the Princess to cunningly maneuver escapes from Hades, land of the enemies. *

*grammar errors have been left intact

* * *

Read the first two parts of "Psycho" Steve Halfpenny's (no longer) ongoing series "Ghosts 'N Goblins - Home Computer Versions".

10/7/02 - Part 1: The story of Elite, the C64 version and the aftermath

10/30/02 - Part 2: The 16 bit Amiga and Atari ST versions

* * *

Read the review of the NES game from Jeff Rovin's "How to Win at Nintendo" book here.

Read the review of the NES game I wrote for the Classic Review Archive here.

Read's review of the arcade game here.

* * *


Click on any screenshot to see it fullsize.


Nintendo Entertainment System:

Gameboy Color:

Famicom Mini:

no pics

Commodore 64:

Sinclair Spectrum:

Amstrad CPC:



Atari ST:

Mobile Phone NTT DOCOMO:

According to Joan Narcis, this will be released for the Japanese mobile phone system named NTT DOCOMO, along with Gun.Smoke. Unfortunately, it will more than likely stay in Japan.

Retro FX Studio's remake:

Whatever happened to this remake? Let me know if you have any info on it.

Update: 6/10/02: New info on the Retro FX remake of Ghosts 'N Goblins has surfaced. Steven J. Minar recently got in contact with one of the guys from Retro FX that worked on the project, which was slated for release on the PC. However, due to various legal issues and other things that stood in the way, the project folded and was dead by 2000. Hopefully I'll have permission to print the full story here... it's a sad tale, but at least it provides closure in this case. This could have been one of the best remakes ever, but it was not to be...


  • Javelins - when thrown, they continue off the end of the screen.

  • Torches - when thrown, they form an arc and continue burning. When they hit the ground, if there are two fires burning you cannot throw another torch until one burns out.

  • Sword - same as javelin but with more speed.

  • Axe - they also form an arc when thrown.

  • Cross - when thrown they fly straight and stop the enemies' attack. (this is needed to fight Lucifer)


    These can be found on the ground or will come out of the enemy's jars.

  • Money Bag - 500 points.
  • Stone Soldier - 200 to 400 points.
  • King - 10,000 points.
  • Yashishi - 5000 points.
  • Time (Inc.) - Increases time by 30 seconds. 100 points.
  • Time (Dec.) - Decreases time by 30 seconds. 100 points.
  • Frog King - Pick this up and become a frog. 100 points.
  • Magician - He casts a spell that turns Arthur into a frog. Kill him for 2000 points.
  • Armor - Extra armor that will appear after Arthur is hit once.
  • Extend - Adds one more life.

    To see the special bonus items that appear randomly throughout the game, click here.

    The ending to the NES game

    Thanks to Yashiro, I now have screenshots of the infamous ending to the NES game. It's infamous for the absolutely horrible translation that it got... not as bad as Zero Wing for the European Mega Drive, but pretty close. Check out the screenshots yourself to see what I mean...

    John Paul Palacio recently let me know about an interesting difference between the U.S. and Japanese arcade games. Here's what he had to say:

    The Japanese and US versions of the Ghosts and Goblins arcade game are somewhat different from each other due to the special item needed to defeated the last boss (Lucifer/Astaroth). In the American arcade game, you throw a shield at the monsters like the one in the NES version, but in the Japanese version, you actually throw a cross at the demons. I guess Capcom/Taito USA did not want the kids to see Arthur throw a cross at anyone (even if you're fighting demons).

    Here's some pics he provided of the Japanese arcade game - indeed, they do show Arthur throwing a cross.

    Here's pics of the U.S. version, which clearly show a shield in Arthur's inventory.

    Tips and codes:


    Stage Select:

    Do the following on the Title screen before the demo starts playing:

    Hold Right, and press B three times.
    Press Up and release it. Press B three times.
    Press Left and release it. Press B three times.
    Press Down and release it. Press B three times.
    Press Start and a number and letter will appear in the middle of the screen. Use the A and B to change the numbers to the stage you'd like to start on.
    Press Start to begin the game.

    GameBoy Color:


    Enter the following passwords for the desired stage.

    Quest 1
    Stage 2 : L Heart K Heart Heart Heart B L
    Stage 3 : Q Zero M Heart Heart Heart 1 H
    Stage 4 : P S 5 Heart 7 Heart B 4
    Stage 5 : T J R Heart 7 Heart 2 Heart
    Stage 6 : J J T Heart 7 Heart 7 L
    Final Boss : K D C Heart H Heart S H

    Quest 2
    Stage 1 : G N Heart Heart K 0 0 H
    Stage 2 : G N 1 Heart 5 0 8 J
    Stage 3 : X 4 3 Heart 5 0 M R
    Stage 4 : L S 5 Heart 9 1 1 4
    Stage 5 : D N 7 Heart 9 3 Heart 7
    Stage 6 : X N 9 Heart 9 3 3 3
    Final Boss : N 8 C Heart K 4 0 N

    Ending screens:

    Ending (arcade and NES)
    Ending pics courtesy of Rey of the Video Game Museum

    Additional Media:

    Arcade marquee #1
    Arcade marquee #2
    Arcade marquee #3
    Arcade cabinet
    Nintendo Entertainment System cover
    Nintendo Entertainment System cart
    Famicom box, cart and manual
    Game Boy Color cover
    Famicom Mini cover
    Commodore 64 cover (Elite)
    Commodore 64 back cover (Elite)
    Commodore 64 cover (Encore)
    Sinclair Spectrum cover
    Game Informer review of the NES game

    *the Encore Commodore 64 cover on this page is courtesy of Rene L. Gonzalez Berrios and The Ghosts 'N Goblins Series Online. The arcade marquees and cabinet pic are courtesy of*

    *all info from the NES instruction manual is 1987 Capcom*