Eerie music greets you as you begin the ghostly journey into a land of ghouls and goblins. You're Sir Arthur, a knight with one huge headache. The wicked and evasive Prince of Darkness has once again pillaged your land and plagued your people with paralyzing fear. Plus, he's taken your girl, a real princess with a mean temper if she's held captive against her will. To avenge your village and get your gal, get ready for an intense battle of wills.
Yours and theirs.
And the odds aren't even by far. There's one of you and hundreds of them. Everything from snorting pigmen, scythe wielding skeletons, and haunted guillotines with an appetite for human flesh. This place is living torture. And even if you make mincemeat of your foes, natural disasters await with deadly results. Acid rain, tornadoes and string winds will intermittently rally against you.
So what does it take to get through? Guts and weapons. We've got the weapons, and that leaves you holding the courage meter. You'll journey through four stages before reaching stage five where the Castle of Evil Demons has a "No Vacancy" sign on the door and they don't like visitors either. So get in and get out and consider this one a win!
Treasure Chests and Big Jars which are carried by demons will appear during game play. Sometimes you'll get lucky and the chests and jars will be filled with good things, other results can be dangerous.
Whe you open a treasure chest, a door will appear. Enter it and you'll find yourself in a shop where you can purchase many things, including different kinds of armor and new abilities (more coming soon).
The Execution Place - Entrance to the Demon's World. Spirits of Death and Vultures are everywhere.
The Floating Island On The Lake - When you try to cross the lake, you'll be assaulted by winds and rain. Beyond the hill on the opposite shore is the first gateway.
The Village Of Decay - Beyond the windmill is an abyss which you can never return from if you fall.
Town Of Fire - The ground trembles and splits, and the town is enveloped by raging flames.
Baron Rankle's Tower - The ceilings attack and monstrous beings emit poisonous substances. Yuk!
Horrible Faced Mountain - A mountain with a horrible face, his mouth agape. You must journey across his tongue. Ick!
The Crystal Forest - Inside the huge cave that goes straight to the Demon's Castle is a gigantic crystal forest. Don't touch the crystals!
Castle of Evil Demons - The Prince of Darkness awaits. Good Luck!
Sega Master System:
Don't open the first chest. Only open the second chest with armor on (you'll get the Golden Armor). The third chest will give you a weapon. Fourth chest - armor (if you need it) or a weapon.
Pause the game and hold Button 2. The game will play in slow motion, but you'll be invincible.
Swords aren't good -- you can't throw them, so are only effective at close range. With a magic power-up, however, it proves to be quite valuable. Same for the Fire Brand -- unless magically powered, it's not a great weapon to use. The Axe is nice, as it'll keep cutting thru one or more villians, but it's slow firing rate (only one allowed on screen at any given time) reserves it for use in less populated levels of the game. The magic power-up limits the axe to a short range -- but powerful -- explosion. The Lance is great as a long range weapon (especially powered). The discus is by far the best weapon available -- it's faster than the lance, and will "hug" the ground if you duck, making it ideal for fighting on unlevel terrian (which is common in this game). Avoid powering up the discus -- it'll be changed into a VERY close range magic wall which destroys enemies (you'll have to wait for them to come to you, instead of hitting them at a safe distance).
Wait for the "Start" message, then push A, A, A, A, UP, DOWN, LEFT, RIGHT. You should hear a chime. Then press and hold B, then START. You should hear another chime. Finally, press and hold C, then push START.
Play the Mega Drive version:
From the Options screen, select 26 for music and 56 for sound. Then hold DOWN-LEFT + A + B + C + START.
Key Catch Method 1:
At the end of each stage you can grab the key and receive a bonus 5,000 points. Have the key on your left side, stand close to it, and jump towards the left. It takes a bit of practice to get the timing down. If you get the key as you begin your jump you should see the message "Nice Catch!" and receive 5,000 extra points.
Key Trick Method 2:
Instead of trying to catch the key by running to that specific spot all the time let the key drop. Then after it has dropped, hold on to up and jump on top of it and it will say "Nice catch".
To go to any level in the game, press Up, Down, Left, Right at the title screen. Repeat until you hear a tone. Then use the following codes to choose a level. Press A to go to the second half of a level.
Change Game Colors:
Enable Invincibility and choose level 5. Pass the three Mistral Winds and the Cyclops on the wall, climb the ladders, and stand on the highest block. Walk to the edge facing the pit, turn around, and walk to the other end of the block. The game should automatically reset (if it doesn't, repeat the back and forth walking). Repeat the invincibility code, choose level 5 again, and repeat the pacing on the wall until the game resets again. Press START at the Title screen, and notice how strange the colors have become!
Use the Level Select, Invincibility, or Mega Drive tricks. While the game is paused, press START to pause the game. Hold B to play in slow motion.
Press Up, Up, Down, Down, Left, Right, Left, Right, I, II at the "Push Run Button / 1 Player Only" screen. Up to nine credits may now be selected for game play.
Hold button I and press Run at the title screen. Game settings, player number, and sound test options will now be available.
"Bad Ending" (Sega Genesis)
Arcade marquee #1