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A KNIGHT'S QUEST All hail, dauntless knight Arthur! Years ago you quelled the terrifying phantoms of the Ghoul Realm who hexed the earth, and rescued Princess Guinevere. Since that time you've journeyed far over the world seeking the powerful weapons of White Magic. But now the kingdom is shrouded under an eerie spell. Sardius, the Emperor of Evil, has snatched Princess Guinevere away to the slimy crypts of the Phantom Zone. The Ghoul Realm has revived, and the Creatures of the Undead haunt the land. Once again, you must survive the dangerous journey into the depths of the Ghoul Realm. You'll swat at horrid ectoplasms and ghouls whose touch is deadly. Vampires will swirl around your head. Voracious plants will snap at you, hungry for bones to gnaw. The earth will crack, the seas will swell, and the fiends of darkness will engulf you. Your courage and skill will keep you moving through overwhelming terrors. And on the path, a mighty weapon - Magic - awaits! Buckle on your sword, Arthur. It's time to begin your quest!
Read the review Toni B. wrote for the Classic Review Archive here. Read the review that Joan Narcis wrote of the Japanese version of the GameBoy Advance game, Chohmakaimura R, here. Among other things, the review details the new additions in the GBA-exclusive Arrange mode. Read the review Dain wrote of the official U.S. release of the GameBoy Advance game here.
SNES:
TREASURES IN THE FRAY As you dash through lands thick with doom, you must destroy or avoid all the demented creatures that bar your way. Many vanquished ghouls will drop pots. Treasure chests will sprout from the sodden earth or gleam from hidden places. You'll stumble over sacks of gold, or find them stashed in thorn bushes, ghostly rigging and rocky crevices.
Find suits of mail by breaking open treasure chests. Run over the armor to put it on. With the Golden Armor you can also use the Moon and Sun Shields.
Arthur can find a number of fearsome weapons to help him survive. Run over a weapon to pick it up. When you gain a new weapon, you'll lose the old one. WEAPONS OF KNIGHTLY POWER - These weapons are always available.
WEAPONS OF ENCHANTMENT - These weapons will appear when Arthur is wearing the Bronze or Golden Armor.
MAGIC! - You can use Magic while wearing the Golden Armor.
THE GHOUL REALM QUEST 1: THE DEAD PLACE The Haunted Graveyard - From this forgotten cemetery, zombies arise to attack the living. Only the brave of heart will survive a journey through this cursed land. The Forest Of Fear - Inside this dark tangle of branches lies the ruins of an ancient castle. Within its walls grows an unearthly plant that feeds on whomever or whatever passes through its domain. QUEST 2: THE ROTTING SEA The Graveyard Of Ships - Long ago, this thriving harbor was home to hundreds of sea-faring men. But now the entire port is laid to waste, and only the ghouls remain. The Sea Of Despair - Between the human realm and the Phantom Zone lies the Sea of Despair. Its storm-tossed seas have caused the ehartiest of adventurers to go insane. QUEST 3: VERMILION HORROR Crucible of Flame - Deep within the earth, the flame of evil brightly burns. Its glow forebodes despair and darkness to all who venture here. Towers of Molten Steel - The sight of these twin towers strikes terror into the hearts of men. Within these walls, the ghouls of the Phantom Zone practice their darkest evils. QUEST 4: THE GHOUL'S STOMACH To enter the frozen lands of the Emperor of Evil, you must first pass through the vile Ghoul's Stomach. QUEST 5: THE DEEP CHILL Ice Forest - The blizzards constantly blow in this frozen world of ice and snow. Many have tried to conquer this land; none have yet returned. Ice Wall - A wall of sheer ice surrounds the palace of the Emperor of Evil. All attempts to scale the ice have met with doom. QUEST 6: THE CASTLE OF THE EMPEROR The entrance to the castle holds many traps. Pay close attention or disaster will strike quickly. QUEST 7: HALLWAY OF GHOULS A few hundred yards ahead lies the throne room of the Emperor. Only a gauntlet of ghouls stands in your way. QUEST 8: THE THRONE ROOM Inside, Sardius awaits! Only the power of Guinevere's enchanted bracelet can destroy the Emperor of Evil.
Level Select and Sound Test (SNES version): In the Options screen, go to Exit, then hold L, R and Start on Controller 2 and press Start on Controller 1. A new menu will appear where you can choose your starting level or play any of the game's music and sound effects. Ending screens:
Ending Additional media:
U.S. front cover
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